Post by bushmaster on Sept 2, 2012 13:43:29 GMT -7
Date: September 15th, Midland
Field: Midland
Setup 8:00
Gearup: 8:30
Safety Briefing: 9:00
Scenario
Two Warlords are claiming protection of Al'Goose-Al'Goatbar village. It is simply a war of attrition: body count.
As in wars past, the warlord forces cut and wear the ears of dead enemies as trophies. The warlord force with the most kills will bring the village under their protection.
The villagers have evacuated to a nearby junk yard to avoid the coming disaster.
Objective
Capture the most enemy ears as proof of enemy casualties.
Gameplay
End of Game
At the end of two hours, the warlord force with the most total ears wins.
An MVP player award(s) will go to the player(s) with the most ears.
***We'd love anyone interested to bring out tents or other obstacles/fortifications for the "Village" we'll be putting up on the field. Also, we'd love anyone to come at 8:30 to help set them up. Thanks!!***
Nightstalker Game
Friday night before Warlords, all those interested are invited to kickass nightstalker game and camping at Midland. Bring your sleeping bag, some drinks, your gear and a red glowstick to Midland field at 8:00 pm.
This is a hard-core, "no-whiners" (per Goose) military style NO-TRACER exercise - deathmatch style. Players may bring a flashlight - it's NOT required.
We'll probably have smores around the campfire, and we'll probably send someone on a McDonald's run for breakfast.
Field: Midland
Setup 8:00
Gearup: 8:30
Safety Briefing: 9:00
Scenario
Two Warlords are claiming protection of Al'Goose-Al'Goatbar village. It is simply a war of attrition: body count.
As in wars past, the warlord forces cut and wear the ears of dead enemies as trophies. The warlord force with the most kills will bring the village under their protection.
The villagers have evacuated to a nearby junk yard to avoid the coming disaster.
Objective
Capture the most enemy ears as proof of enemy casualties.
Gameplay
- Each player will recieve five ears. When shot, players will sit/lay down immediately. The first, if any, enemy to approach the dead within three minutes may take one ear from the casualty.
- After the first enemy takes an ear OR three minutes passes, the casualty returns to respawn and immediately re-enters the game.
- If a player loses all their ears, they may return to respawn upon being shot and immediately re-enter the scenario.
- If a grenade is used an ear from each casualty may be taken.
- A player that kills an enemy with a melee weapon may take ALL ears from the casualty, even if they are shot before removing them.
End of Game
At the end of two hours, the warlord force with the most total ears wins.
An MVP player award(s) will go to the player(s) with the most ears.
***We'd love anyone interested to bring out tents or other obstacles/fortifications for the "Village" we'll be putting up on the field. Also, we'd love anyone to come at 8:30 to help set them up. Thanks!!***
Nightstalker Game
Friday night before Warlords, all those interested are invited to kickass nightstalker game and camping at Midland. Bring your sleeping bag, some drinks, your gear and a red glowstick to Midland field at 8:00 pm.
This is a hard-core, "no-whiners" (per Goose) military style NO-TRACER exercise - deathmatch style. Players may bring a flashlight - it's NOT required.
We'll probably have smores around the campfire, and we'll probably send someone on a McDonald's run for breakfast.